STORY QUESTION

BOOKOPOLY

Every story is a new adventure.

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SETTINGS







BACKGROUND MUSIC

Upload an audio file to loop quietly in the background during play. You can replace it anytime. Large files may not save permanently in the browser — a short (1–3 minute) MP3 works best.

GAME RULES

Adjust these like house rules of a real board game. Changes apply to the next game you start.

BACKGROUND IMAGE

Upload an image to use as the backdrop behind the game board. You can replace it anytime — the board and pawns stay exactly the same.

No background set

QUESTION BANK

Import a UTF-8 CSV file with columns: ID, Story, Type, Category, Question, A, B, C, D, Answer, Points, Difficulty.

STORY LIBRARY

HOW TO PLAY

Bookopoly is a team board game built around four short English stories — a mix of reading comprehension, memory, quick thinking and a bit of luck.

1. Before the game — Story Preparation

Before playing, students read and study the four stories (written and edited by the teacher in the Story Library). The teacher decides who studies which story — students then return to their original teams. In Story Preparation, each story can still be opened as a reminder. Once the game itself starts, the stories can no longer be reopened — teams must rely on memory and understanding.

2. Playing a turn

  1. Press ROLL DICE — your pawn moves forward that many spaces.
  2. Resolve whatever space you land on (see below).
  3. Press NEXT TEAM'S TURN to hand the dice to the next team.

3. What each space does

📖 Story
A question about one of the four stories. Answer correctly to earn points.
⚔️ Battle
An open question for everyone. Whichever team answers correctly first earns the points — the teacher decides the winner.
🎰 Luck
Spin for a random reward: bonus points, a few spaces forward, or a Shield.
💀 Trap
Spin for a random setback: lost points or a few spaces back.
🏴‍☠️ Steal
Choose another team and steal some of their points — unless they're holding a Shield.
🎁 Bonus
A guaranteed positive reward: points, a Shield, or a few spaces forward.
🛡️ Shield
One-time protection against being stolen from. Gained from Luck or Bonus spaces.
🏁 Start/Finish
Every time a team passes or lands here, they earn a passing bonus.

4. Winning

The game is time-limited — the teacher sets the length in Game Settings before play begins. When the timer runs out (or the teacher ends the game early), whichever team has the most points wins.

The teacher can fine-tune point values, steal limits, move distances and the Shield mechanic anytime in Settings → Game Rules.

TEAM SETUP

STORY PREPARATION

GAME SETTINGS



BOOKOPOLY

GAME OVER